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Dragon age origins friendly fire mod
Dragon age origins friendly fire mod













dragon age origins friendly fire mod

Comes in four flavours, from 'Moderate’ to 'WTF’. Increases overall difficulty without adding loot, or monsters. Yikes! (Has separate dazip installers for DAO and DAA.) [Not Sometimes the staff passes through the caster’s Forces the 'unarmed’ version of cast animations, even when a Unarmed Staff Casting - Staff Casting Animation Changeīy orgolove. Manual install, with options ranging from 'no deathblows’ to 'deathblow every time’. I’ve used this in the past, and recommend it as a tested, lightweight alternative to the above mod: it simply makes deathblow finishing moves more or less frequent, according to user preference. (The ItemStats GDA has great potential to conflict with other mods, particularly those which affect combat speed or weapon damage, and can be omitted when installing.) ĭeathblow Multipliers by InBleedingRapture. I recommend editing the deathblow probabilities in creatureranks_blows.GDA to reduce elaborate finishing moves for lesser ranked foes.

dragon age origins friendly fire mod

Adds new finishing move animations, including some for axes. (The override installer requires DAO-Modmanager.)ĭeathblow by Alexander Molodchy. Alters the battle animations to have a more erect, natural posture.

dragon age origins friendly fire mod

For context, I play on Nightmare, with a further difficulty enhancer as with most of the non-cosmetic mods I use, my goal is more challenging, realistic, and immersive gameplay, rather than easier gameplay.Ĭombat Animations - Battle Animations by DarkenDE. I’m not a ‘real gamer’ and so am uncertain whether the changes these mods make are excessive by most people’s standards.















Dragon age origins friendly fire mod